#pragma once

#include <nds.h>
#include "TetrisDefines.h"
#include "TetrisGrid.h"
#include "TetrisShape.h"
#include "TetrisGameplay.cpp"
#include "../Platform/P_Graphics.h"

void Gameplay_Load(void);
void Gameplay_init(void);
void Gameplay_restartGame(void);
void Gameplay_update(void);
void Gameplay_handleInput(enum ACTION a);
void Gameplay_displayNextShape(int nextType);